![]() ![]() This would retain the original vision of the series, while EA Motive can branch off with its own ideas. It’s clear that the studio knows what makes a Dead Space game tick, and it’d be fascinating to see what it could do with a clean slate.Īll of this isn’t to say Dead Space 2 and 3 should be left in the dust, but the better idea here is to simply re-release the game on modern platforms with updated visuals, not built from the ground up like the remake, but just given a bit of polish. ![]() With that in mind, it’d be far more effective to put EA Motive on a brand-new entry in the franchise, one that finally follows up on the lingering questions left by the ending of Dead Space 3. The catch here is that Dead Space 2 simply doesn’t need the updates the original did, and it’s hard to even imagine how you might “improve” it to begin with. EAĭead Space 2 was one of those nearly perfect sequels that improved on everything from the first game introducing full Zero-G movement, tighter gameplay, and a deeper narrative, on top of giving Isaac a voice. With Dead Space 3 slowing morphing into a shell of its former self, Visceral had no choice but to make the best of what it had.While Dead Space 2 may feel aged in terms of visuals, many of the gameplay enhancements brought to the remake were first introduced with the sequel. Visceral had little say in the matter and had to please Electronic Arts or run the risk of getting the game canceled. Know God, No Fear.This is a Walkthrough for Dead Space with Gamepla. To make things worse, EA slashed Dead Space 3's budget. Going to need help with this one, Like/Fav if you can to support this. The developers had to scrap most of the game's original narrative while EA demanded features like co-op be implemented into the game. EA didn't believe Visceral's original concept was marketable enough, so it forced the developers to change its entire blueprint. The plot would be similar to the John Carpenter film The Thing as a team of space marines grow paranoid with their surroundings, eventually turning on each other as the plot unfolds. ![]() ![]() It would be slower-paced and incorporate more psychological horror elements into its gameplay. Visceral Games, Dead Space's developer, originally had Dead Space 3 returning to its horror roots. ![]()
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